

We're talking about a 20 year old franchise at this point, you'd think they could copy/paste a couple of classic maps, make some minor adjustments for movement, update the textures and call it a day. Missing features and game modes on launch that took over a year before they were finally ready.ģ43's idea of supporting the game is to release developer made Forge maps. 343 FINALLY addressed this and their idea of a fix was to give mouse users aim assist as well.
#Halo infinite multiplayer steam Pc
Aussies tossed into RANKED games with 250ms ping.ĥ+ years of development and less maps at launch than previous Halo games.Ĭontroller users get INSANE levels of aim aissist/autoaim which makes PC players not want to play the game.

24 player matches might as well be bot matches. Lack of any social interaction in the game because communications are turned off by default. If I didn’t have that grapple hook I wouldn’t have finished the game, and I got tired of the grapple hook by halfway through But even if it was a pretty temperate environment, seeing only one with no variation was grating. No desert, snow, ocean, ancient human, etc. We just only saw either forerunner or that lightly forested mountain biome. But one part I will mention is that the weapon sandbox in infinite is less interesting than even halo 4, which is impressive because a lot of the weapons in 4 were mid and you ran out of ammo on anything that wasn’t promethean immediatelyĮdit: I will say that the environment in infinite was pretty. This isn’t even getting into the multiplayer side of things, which I had massive problems with before it even released. The pilot was okay but foehammer was better It’s certainly better than 5, but the only good parts of infinite in a narrative context are just chief and the weapon figuring each other out. You then spend the entire game getting told about how dangerous the endless are but you never really learn anything about them, and in between said missions you go rescue some marines who don’t even react to you suddenly showing up after six months and all of the other Spartans got got. The banished were better than just “covenant 2 ugly boogaloo” but they also didn’t really seem that threatening. Infinite was just you watching chiefs get his ass beat like a little bitch in the first cutscene, and then after floating in space for six months and inexplicably surviving (the battery was clearly dead, so you can’t even make a life support argument) he got plugged in and was immediately ready to go destroy the banished.

4 also dipped its toes into the whole ancient human/forerunner stuff that was hinted at in the previous games, so that was neat even if it was very confusing for most people I wasn’t big on 4’s campaign but it did give variety in its setting and didn’t kill the most important human ship in the first five minute cutscene.
